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- Contents of Mushroom disk 01
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- This disk contains games written by Paul Burkey. They are Shroom
- Backgammon, Jelly Othelly, Sneech, and a 50-level demo of Peg-It.
-
- Shroom Backgammon is a very good representation of the traditional
- backgammon game, with some very nice graphics routines in it. The
- source code for that river ripple is in the library, folks, so if you
- want it, then you know where to find it !!
-
- Sneech has to Paul's most famous game to date. This is one of the
- older versions, but it is still highly addictive. Remember the old
- "Worm" games, well this is one of them - with a difference. Collect
- bombs and other weapons to help you score the most points. Blow your
- opponents to smithereens, collect turbos, slide over skidmats, the
- list is endless. This game is a definate reccomendation to everyone !!
-
- Peg-It was Paul's first major release. You must jump Peg-It's
- over each other, until only one Peg-It is left on the board. Sounds
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- easy? WRONG !! You have a set amount of time, as well as jumps, and
- some of the puzzles can be extremely difficult. To help you, as well
- as stop you dead in your tracks, are loads of different items,
- including boxes, trampolines, bombs, teleporters, and holes. You must
- make use of all these items in order to clear the screen. There is also
- a password system in this game for each level, so if it takes you
- months to clear a level, you can go straight back to the next.
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- Jelly Othelly
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- Written by Paul Burkey (C) Daisy Software
- Full Price - £5.00
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- Reviewed by Andrew "Mushroom" Kellett
- Available from - Paul Burkey
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- Demo available from Mushroom PD (Disk No. 1)
- along with other Paul Burkey demo's
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- Jelly Othelly. Bit of an odd name this for a game, but the game is
- exceptional. It is based on the classic "Othello" game, and you must
- try and outwit the computer opponent by placing a jelly dow, and
- trying to capture the opponents jelly's.
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- Paul has certainly changed the whole outlook of the classic
- Othello game here, by implememnting lot's of comical manouvers into
- the game, including a highly entertaining system of performing your
- move. You can play at either 1 or 2 players on this game, and you can
- also choose the computer opponents difficulty level, ranging from
- simps, right through to damn near impossible. As you play the game on
- the difficulty levels, you can see the different ways the computer
- works out it's moves.
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- Each time you go to play a move, your "Jelly", which replaces the
- traditional black and white tiles, is squeezed out of a tube onto a
- spoon, which you then move around with the mouse. Lot's of detail has
- been added here, including the jelly that blinks at you as it is sat
- on the spoon. When you go to place your actual tile, the spoon tilts
- and launces the jelly at the wall, splatting it into the playing tile,
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- and transferring any of the opponents tiles in your path of the move
- into your colour. Plus, the more tiles you win off the opponent, the
- computer will make a totally wild and outrageous sound effect, ranging
- from the simple "Splat" sound if you get one or two tiles, to a wierd
- rhino call, and several other wild and wonderfull sound effects if you
- get over 5. The more you win, the wilder they get.
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- This goes on until all the spaces on the board have been taken up,
- and the computer then counts all the colours and decides a winner.
- There are several different board layouts in the full version, with
- just the traditional Othello board on the demo version.
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- For this game, I would definately give the graphics a good nine
- out of ten, and the same goes for the sound effects, as there are some
- crazy sounds genarated the more tiles you win off the other player.
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- Overall rating - 9 out of 10
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- Sneech
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- Full Price - £5
- Available from - Paul Burkey
- (Demo available on Mushroom disk No. 1)
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- Reviewed by Andrew "Mushroom" Kellett
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- Sneech has to be the best game that has come out of Paul Burkey's
- Amiga. It is known everywhere in the AMOS world, and has even
- appearead on several coverdisks.
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- Paul took a very basic idea, and transformed it into one of the
- most addictive games to date. In this case, he took the traditional
- "Worms" style game, you remember the ones, where you have to crawl
- around the screen, collecting the dots, and trying not to crash into
- the other player, or yourself. Well, Paul has certainly given this
- traditional game a bit of a flare.
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- He has added many, many new weapons and ideas to the game, to make
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- it much more challenging. For starters, you can have up to 8 computer
- players on-screen at the same time, chasing after all the goodies that
- are around. You can also play as "Teams" to try and kill the
- opponent's team. When you start a game, you get 1,000 pounds, which
- you can go into the shop and buy all sorts of possible weapons, which
- you can use to help beat the opponent. These include speed boosters,
- extra size, shields, bomb deflectors, stunners, bombs, auto-turn, as
- well as loads more. As you progress through the game, you can win
- money, as well as gain interest on what you have already got. If you
- start to run a bit low on cash, you can take out a player loan from
- the bank, but you must pay it back with interest.
-
- Eacc game starts off the same, in an empty arena. Every so often,
- dots start appearing. If you collect a black dot, you will increase
- your speed slightly for a while. If you collect a white dot, your
- snake will grow slightly (if you are not using auto-grow). You can
- also collect various different amounts of cash which keep appearing
- now and then, as well as new weapons, such as bombs, stunners, and my
- favourite, the virus, which slowly kills you when you collect it, and
- to get rid of it, you must pass it on to another player before you run
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- out of body segments.
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- You can use your bombs etc. straight away by colliding into the
- player who you wish to harm. If he/she has any kind of shields or
- deflectors, your bombs could prove to be useless, but if they work,
- you will blow a hole in the middle of the players snake. Stunners
- temporarily halt the players snake in one spot. Ideal for stealing
- lot's of on-screen bonus's.
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- When the time runs out, you must make your way to the exit. The
- first in is the winner, and takes most cash awarded for the win. If
- you don't get inside the exit fast, you will die.
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- Every so often, a random arena crops up, which places certain
- objects in certain places to make your job a lot harder. These range
- from blocks strategically placed on the screen, to whole areas of the
- screen being cordened off. Sometimes, the only way around the screen
- is to use the side doors.
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- Sneech has had a lot of detail added to it, including lot's of
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- different high score tables, for things like biggest worm made, and
- most money collected, plus lot's more. You can even change the colour
- and skill level of your worm, to loads of different possibilities.
- This is one game I definately recommend to everyone and anyone who
- fancies a bit of a challenge, as 8 players including yourself can get
- very very competitive when it comes to a challenge !! The source code
- for a brief sample of Sneech is available from the library under the
- GAMES section.
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- Overall rating - 9 out of 10
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- [Andrew "Mushroom" Kellett]
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- EOF
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